Titan Statue

Titan Statue
Level 4 Blaster

Trap
This 20-foot-tall, articulated sword-wielding statue swings its weapon in a deadly arc.
Trap: Each round on its initiative, the statue swings its sword, attacking all non-Evil creatures in a close burst 4. (For purposes of counting squares, the statue occupies the 2×2 area in the middle of the dais).
Perception
DC 10: The character realizes that the statue is articulated.
DC 15: The character notices a well-hidden access panel on the statue’s dais.
Initiative +7
Trigger
When a creature moves within 4 squares of the titan statue or when another trap in the room activates, the statue rolls initiative.
Attack
Standard Action – Close burst 4
Targets: All non-Evil creatures in the burst.
Attack: +11 vs. AC
Hit: 1d8 + 6 damage, and target is knocked prone.
Countermeasures
♦ A character can make a DC 15 Athletics check to climb onto the statue. The statue cannot attack a character that has climbed onto it.
♦ The statue stops attacking if it is reduced to 0 hit points. The statue has the following statistics: AC 15, Fortitude 10, Reflex 5, HP 50, Resist 5 to all damage.
♦ A character adjacent to the statue can access a secret panel to disable the trap. Disabling the trap requires a total of 4 successful DC 17 Thievery checks.

Titan Statue

Las Crónicas del Valle del Nentir sandman