Rolling Boulder

Rolling Boulder
Level 3 Blaster

Trap
A giant boulder rolls through the chamber.
Trap: The boulder rolls over everything in its path.
Perception
DC 10: The character notices the approaching boulder.
Initiative +5
Speed 8
Trigger
As soon as the encounter begins, the trap rolls initiative.
Attack
Oportunity Action – Melee
Target: Attacks any character in a space it enters
Attack: +7 vs. Reflex
Hit: 2d6 damage and knock prone.
Special: If the boulder ends its turn in a space with a character, it makes a second attack. The character then moves to any open adjacent space (character’s choice).
Countermeasures
♦ A character can attempt a DC 20 Athletics check as an immediate reaction to leap over the rolling boulder.

Rolling Boulder

Las Crónicas del Valle del Nentir sandman