Human Bandit

Human Bandit
Level 2 Skirmisher

Medium natural humanoid
Initiative +6 ♦ Senses Perception +1
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, At-Will) ♦ Weapon
+4 vs. AC; 1d8 + 1 damage, and the human bandit shifts 1 square.
Dagger (Standard, At-Will) ♦ Weapon
Ranged 5/10; +6 vs. AC; 1d4 + 3 damage.
Dazing Strike (Standard, Encounter) ♦ Weapon
Requires mace; +4 vs. AC; 1d8 + 1 damage, the target is dazed until the end of the human bandit’s next turn, and the human bandit shifts 1 square.
Combat Advantage
The human bandit deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Alignment Any ♦ Languages Common
Skills Stealth +9, Streetwise +7, Thievery +9
Str 12 (+2) Dex 17 (+4) Wis 11 (+1)
Con 13 (+2) Int 10 (+1) Cha 12 (+2)
Equipment leather armor, mace, 4 daggers

Melee Basic Melee Basic Attack Ranged Basic Ranged Basic Attack
Area Area Attack Close Close Attack
Melee Melee Attack Ranged Ranged Attack

Human Bandit

Las Crónicas del Valle del Nentir sandman