Adventure Points

Adventure Points
Los Adventure Points son puntos que se pueden ganar al contribuir con el juego y con la campaña.

Al acumular 10 puntos, pueden canjearlos por una tirada d100 en la lista. Los puntos no tienen vencimiento, pero al igual que los action points, están para ser gastados.

Los beneficios pueden ser usados instantáneamente, o guardados para cuando lo crean oportuno. Salvo que se aclare lo contrario, el uso de los mismos (dentro o fuera de un encounter) equivale a un free action.


Formas de ganar Adventure Points

Únicas

  • Escribir el background de un PJ en Obsidian Portal. – 10 puntos
  • Leer el Player’s Handbook (no cada poder, pero al menos los capítulos 8 y 9 a conciencia). – 5 puntos

Continuas

  • Llegar puntual a una sesión de D&D, y preparado con planilla, papel, lápiz, libros, dados, etc (margen de ± 15 minutos). – 1 punto/sesión
  • Tomar notas (detalladas) acerca de la historia. – 2 puntos/sesión
  • Llevar snacks (bebida/comida). – 2 puntos/sesión
  • Vestir accesorios de tu PJ (prendas de ropa, armas, gorros, etc). – 1 punto/sesión
  • Invertir $10 en productos de RPGs (libros, miniaturas, dados especiales, etc). – 1 punto/$10

Adicionalmente, cada jugador puede ceder hasta 2 puntos por sesión a otro jugador. Estos pueden ser regalados por buen roleo, solución de problemas (dentro y fuera del juego), uso de tácticas y estrategias, creatividad, y por aporte de humor y diversión.


Adventure Points List

1 Secret Stash Scroll: You just happen to have the ritual scroll you need! (Your level or lower, PHB 1 page 301).
2 Secret Stash Potion/Elixir: You just happen to have the potion/elixir you need! (Your level or lower) – List
3 Secret Stash Reagent/Whetstone: You just happen to have the reagent/whetstone you need! (Your level or lower) – List
4 Secret Stash Adventuring Gear: You just happen to have the piece of adventuring gear you need! (Any piece from PHB 1 page 222 or PHB 2 page 197).
5 Secret Stash Weapon: You just happen to have the weapon you need! (Any piece from PHB 1 pages 218-219 or this list).
6 Lucky Find Ritual: Lucky you! You find a ritual book of your level or lower.
7 Lucky Find Magic Weapon: Lucky you! You find a magic weapon of your level + 1d4 (or lower).
8 Lucky Find Magic Armor: Lucky you, you find a magic armor of your level + 1d4 (or lower).
9 Lucky Find Magic Implement: Lucky you! You find a magic implement of your level + 1d4 (or lower).
10 Lucky Find Magic Arm Item: Lucky you! You find a magic item for arm slot of your level + 1d4 (or lower).
11 Lucky Find Magic Feet Item: Lucky you! You find a magic item for feet slot of your level + 1d4 (or lower).
12 Lucky Find Magic Hand Item: Lucky you! You find a magic item for hand slot of your level + 1d4 (or lower).
13 Lucky Find Magic Head Item: Lucky you! You find a magic item for head slot of your level + 1d4 (or lower).
14 Lucky Find Magic Neck Item: Lucky you! You find a magic item for neck slot of your level + 1d4 (or lower).
15 Lucky Find Magic Ring Item: Lucky you! You find a magic item for ring slot of your level + 1d4 (or lower). Must be level 10 to use.
16 Lucky Find Magic Waist Item: Lucky you! You find a magic item for waist slot of your level + 1d4 (or lower).
17 Like the Monkey Add +10 to an Acrobatics roll you make.
18 Amateur Arcanist Add +10 to an Arcana roll you make.
19 What Can You Bench? Add +10 to an Athletics roll you make.
20 Me? Lie? Add +10 to a Bluff roll you make.
21 Half-Elf’s Tongue Add +10 to a Diplomacy roll you make.
22 I Once Went to the Underdark Add +10 to a Dungeoneering roll you make.
23 I Can Do This All Day Add +10 to an Endurance roll you make.
24 Have You Heard of the Athalas Plant? Add +10 to a Heal roll you make.
25 Once Upon a Time… Add +10 to a History roll you make.
26 Human Lie Detector Add +10 to an Insight roll you make.
27 You Lookin’ At Me? Add +10 to an Intimidate roll you make.
28 Tree Hugger Add +10 to a Nature roll you make.
29 How Did You Even See That? Add +10 to a Perception roll you make.
30 You Haven’t Heard of that God? Add +10 to a Religion roll you make.
31 Shhhhh… Add +10 to a Stealth roll you make.
32 I Know a Shortcut Add +10 to a Steetwise roll you make.
33 Oh, Was That Locked for a Reason? Add +10 to a Thievery roll you make.
34 A Smattering of Words You can speak and read one language for one day.
35 Wise Beyond Your Years Acquire one feat for 1 day, regardless of level or pre-reqs (DM’s discretion).
36 Fortuitous Failure Suppress a zone or conjuration for 1d4 + 1 rounds.
37 I Remember How to Do That Add +5 to one skill check you make.
38 Extra Batteries Recharge a power in a magic item.
39 Bull’s Eye Ignore penalties to attack until the end of the encounter.
40 Third Wind Spend a healing surge as a free action.
41 Just a Scratch Turn a critical hit against you into a normal hit.
43 Second Line of Defenses Ignore penalties to defenses until the end of the encounter.
42 I Found Your Weak Spot Gain combat advantage against an enemy until the start of your next turn.
44 I Wear Two Suits of Armor Gain a +2 bonus to AC until the end of the encounter.
45 I’m Glad I Took My Vitamins Gain a +2 bonus to Fortitude until the end of the encounter.
46 I Totally Dodged That Lightning Bolt Gain a +2 bonus to Reflex until the end of the encounter.
47 I’m Smarter Than I Look Gain a +2 bonus to Will until the end of the encounter.
48 I Sharpened My Weapon This Morning Gain a +2 bonus to attack and damage until the end of the encounter.
49 Monster Repellant Gain resistance to one damage type of your choice until the end of the encounter.
50 Can’t Keep a Brotha Down Gain a +2 bonus to saving throws until the end of the encounter.
51 These Aren’t the Droids You’re Looking For Target creature is dominated by you until the end of its next turn.
52 Way of the Ninja Teleport 5 squares.
53 Way of the Blender Keep using at-will attack powers until you miss.
54 Use the Force Reroll an attack roll you just made.
55 Energy Strike Deal 1d6 extra damage of an energy type of your choice.
56 Fortunate Turn of Events Gain +2 to a roll you make.
57 Let Me Try That Again Reroll any number of damage dice you just rolled.
58 Quicker Than You! Initiative: Move to the beginning of the initiative list.
59 Dilettante Skills: +1 to all skills for 1 day.
60 Good Thing I Wore My Displacement Cloak Make an enemy reroll an attack.
61 Longer Legs Gain a +1 bonus to speed until the end of the encounter.
62 I Like the Look of You One non-hostile NPC becomes a trusted friend and ally (DM’s discretion).
63 You Lucky Devil Lucky: Reroll one die.
64 My Arms Are Longer Than They Look You have reach 2 and threatening reach until the end of the encounter.
65 Tis a Flesh Wound Take half damage from weapon attacks until the end of the encounter.
66 Limbo Expert You do not provoke opportunity attacks until the start of your next turn.
67 Big Feet, Big Hands You gain a +5 bonus to bull rush and grab attacks until the end of the encounter.
68 Oh, I Totally Saw That Coming Your group is not surprised when it would normally be.
69 Prophetic Insight You know the answer to one question that can be answered with yes or no (DM’s discretion).
70 Word on the Street Find out where something or someone is (DM’s discretion).
71 I’m Tougher Than I Look Gain 2 healing surges until the next extended rest.
72 Damn Elves You ignore difficult terrain until the end of the encounter.
73 Finding Nemo You do not need to make swim checks for 1 day.
74 Drow Eyes You gain darkvision for 1 day.
75 Its All in the Wrist Turn the attack you just made into a critical.
76 No Rest For The Wicked You can keep fighting even while at negative hit points. You still make death saving throws.
77 I Spent Years Building Up a Resistance to Black Lotus Extract You are immune to poison effects until the end of the encounter.
78 Dread Pirate: “Arrrr!” Push any enemy adjacent to you 1 square at the start of your turn.
79 Only Slightly Less Known… Know the AC, Fortitude, Reflex and Will defenses of one enemy.
80 I Am Not Left Handed Either You can make one basic melee attack each round as a minor action until the end of the encounter.
81 Copy Cat Select and copy a benefit from other PC. If none is available, roll again.
82 Double the Fun Roll twice on the Adventure Points List.
83 Immunization Shots You are immune to disease until the end of the encounter.
84 Keep a Clear Head You are immune to daze until the end of the encounter.
85 Third Eye You are immune to blind until the end of the encounter.
86 Eyes in the Back of Your Head You cannot be flanked until the end of the encounter.
87 I Am Wolverine! You have regeneration 5 until the end of the encounter
(10 at paragon tier, 15 at epic tier).
88 Just Try Stopping Me You are immune to immobilize until the end of the encounter.
89 I Get Knocked Down, But I Get Up Again Stand up from prone as a free action until the end of the encounter.
90 Undaunted You ignore fear effects until the end of the encounter.
91 I Shall Not Suffer Frailty You are immune to weaken until the end of the encounter.
92 I’m Too Fast For You You are immune to slow until the end of the encounter.
93 Focus, Just Focus You are immune to stun until the end of the encounter.
94 Hulk Out You are immune to restrain until the end of the encounter.
95 Your Cheap Tricks Won’t Work on Me You are immune to dominate until the end of the encounter.
96 I’m Not Done Yet Recharge an encounter attack power.
97 Take That…Again! Recharge a daily attack power.
98 I’m Full of Useful Tricks Recharge a utility power.
99 Look What a Good Night’s Rest Can Do Gain extra hit points for the day equal to your healing surge value.
100 I’m So Awesome I Once Won D&D Gain a permanent +1 to one Ability Score.

Adventure Points

Las Crónicas del Valle del Nentir sandman